Past Works
Work Experience
Vancouver, Canada
Current Location
Vancouver, Canada
Current Location
Vancouver, Canada
Current Location
Vancouver, Canada
Current Location
Sept 2024 - April 2025
Alta Genetics
UX Designer Intern
At Alta, I was a UX team of one, working side by side with talented software and marketing teams. My job? Break down tricky business puzzles and turn them into experiences people could rely on. That meant turning endless spreadsheets into interactive dashboards, digitizing pen-and-paper workflows, and redesigning platforms so sales reps could focus on selling instead of searching.
But what mattered most was how much I learned along the way. I never stopped pestering colleagues with questions, digging into research papers, and hauling around enough UX books to count as weight training. That curiosity has always been part of me, though my back is much happier now that the books are digital.
Sept 2024 - April 2025
Alta Genetics
UX Designer Intern
At Alta, I was a UX team of one, working side by side with talented software and marketing teams. My job? Break down tricky business puzzles and turn them into experiences people could rely on. That meant turning endless spreadsheets into interactive dashboards, digitizing pen-and-paper workflows, and redesigning platforms so sales reps could focus on selling instead of searching.
But what mattered most was how much I learned along the way. I never stopped pestering colleagues with questions, digging into research papers, and hauling around enough UX books to count as weight training. That curiosity has always been part of me, though my back is much happier now that the books are digital.
Sept 2024 - April 2025
Alta Genetics
UX Designer Intern
At Alta, I was a UX team of one, working side by side with talented software and marketing teams. My job? Break down tricky business puzzles and turn them into experiences people could rely on. That meant turning endless spreadsheets into interactive dashboards, digitizing pen-and-paper workflows, and redesigning platforms so sales reps could focus on selling instead of searching.
But what mattered most was how much I learned along the way. I never stopped pestering colleagues with questions, digging into research papers, and hauling around enough UX books to count as weight training. That curiosity has always been part of me, though my back is much happier now that the books are digital.
Sept 2024 - April 2025
Alta Genetics
UX Designer Intern
At Alta, I was a UX team of one, working side by side with talented software and marketing teams. My job? Break down tricky business puzzles and turn them into experiences people could rely on. That meant turning endless spreadsheets into interactive dashboards, digitizing pen-and-paper workflows, and redesigning platforms so sales reps could focus on selling instead of searching.
But what mattered most was how much I learned along the way. I never stopped pestering colleagues with questions, digging into research papers, and hauling around enough UX books to count as weight training. That curiosity has always been part of me, though my back is much happier now that the books are digital.
About Me
The Puzzle That Drew Me In
It all began with my dad's "magic box", the computer I grew up watching in awe. One moment, I was immersed in games; the next, I was watching him bend images in Photoshop, as if reality had rules I didn't know about. That sense of wonder stayed with me and led me into development, where I started building systems of my own. It was exciting work, but I kept noticing the same problem: I could technically make things function, yet they didn’t feel good to use. It was like solving only half the puzzle, and UX is where I found the missing pieces.
The Puzzle That Drew Me In
It all began with my dad's "magic box", the computer I grew up watching in awe. One moment, I was immersed in games; the next, I was watching him bend images in Photoshop, as if reality had rules I didn't know about. That sense of wonder stayed with me and led me into development, where I started building systems of my own. It was exciting work, but I kept noticing the same problem: I could technically make things function, yet they didn’t feel good to use. It was like solving only half the puzzle, and UX is where I found the missing pieces.
The Puzzle That Drew Me In
It all began with my dad's "magic box", the computer I grew up watching in awe. One moment, I was immersed in games; the next, I was watching him bend images in Photoshop, as if reality had rules I didn't know about. That sense of wonder stayed with me and led me into development, where I started building systems of my own. It was exciting work, but I kept noticing the same problem: I could technically make things function, yet they didn’t feel good to use. It was like solving only half the puzzle, and UX is where I found the missing pieces.
The Puzzle That Drew Me In
It all began with my dad's "magic box", the computer I grew up watching in awe. One moment, I was immersed in games; the next, I was watching him bend images in Photoshop, as if reality had rules I didn't know about. That sense of wonder stayed with me and led me into development, where I started building systems of my own. It was exciting work, but I kept noticing the same problem: I could technically make things function, yet they didn’t feel good to use. It was like solving only half the puzzle, and UX is where I found the missing pieces.
The Perspectives That Shape My Work
I didn’t learn UX from a single place. It came from seeing it everywhere, through distinct perspectives that now form my core approach:
The Perspectives That Shape My Work
I didn’t learn UX from a single place. It came from seeing it everywhere, through distinct perspectives that now form my core approach:
The Perspectives That Shape My Work
I didn’t learn UX from a single place. It came from seeing it everywhere, through distinct perspectives that now form my core approach:
The Perspectives That Shape My Work
I didn’t learn UX from a single place. It came from seeing it everywhere, through distinct perspectives that now form my core approach:
Through Branding
Through Branding
Through Branding
Through Branding
From my dad, a branding designer, I learned that user trust starts before interaction. Visuals are not decoration; they set the tone, define expectations, and shape a user's initial perception.
Through Business Strategy
Through Business Strategy
Through Business Strategy
Through Business Strategy
Watching my mom lead projects as a consultant and business owner taught me that design has to serve something much bigger. It needs to align with business goals, balance competing perspectives, and make tradeoffs to deliver real-world impact.
Through Psychology
Through Psychology
Through Psychology
Through Psychology
At UBC, studying Cognitive Systems gave me the tools to understand how people think, learn, and make decisions. That perspective helps me uncover the reasons behind user behaviour, whether in digital spaces or beyond, and design around real motivations instead of assumptions.
Through Computer Science
Through Computer Science
Through Computer Science
Through Computer Science
That same program gave me the foundation to understand how complex systems are built and maintained. It showed me that design choices are never isolated; every decision ripples through code, architecture, and scalability, shaping how a product can evolve over time.
Through Game Design
Through Game Design
Through Game Design
Through Game Design
Years of making games showed me UX at its most honest. Players only stay when the experience itself is intrinsically motivating, and from that I learned to design for satisfaction, engagement, and clarity. These lessons go far beyond games and continue to shape how I approach every project.
The Philosophy That Guides My Design
What I care about in design isn’t what stands out, it’s what quietly disappears. Doubt never shows because branding builds trust right away. Friction never takes hold when business goals and user needs stay aligned. Guesswork disappears when psychology makes the next step obvious. People don’t think about leaving when the experience quietly keeps them hooked. I still see design as a puzzle, but the best solutions are the ones no one notices.
The Philosophy That Guides My Design
What I care about in design isn’t what stands out, it’s what quietly disappears. Doubt never shows because branding builds trust right away. Friction never takes hold when business goals and user needs stay aligned. Guesswork disappears when psychology makes the next step obvious. People don’t think about leaving when the experience quietly keeps them hooked. I still see design as a puzzle, but the best solutions are the ones no one notices.
The Philosophy That Guides My Design
What I care about in design isn’t what stands out, it’s what quietly disappears. Doubt never shows because branding builds trust right away. Friction never takes hold when business goals and user needs stay aligned. Guesswork disappears when psychology makes the next step obvious. People don’t think about leaving when the experience quietly keeps them hooked. I still see design as a puzzle, but the best solutions are the ones no one notices.
The Philosophy That Guides My Design
What I care about in design isn’t what stands out, it’s what quietly disappears. Doubt never shows because branding builds trust right away. Friction never takes hold when business goals and user needs stay aligned. Guesswork disappears when psychology makes the next step obvious. People don’t think about leaving when the experience quietly keeps them hooked. I still see design as a puzzle, but the best solutions are the ones no one notices.